#include "objectpool.h"
#include "objectfactory.h"

struct GenerateObjectPoolAggregation
{
  GenerateObjectPoolAggregation()
  {}
};
ObjectFactory::ObjectFactory()
{
  _impl=new GenerateObjectPoolAggregation;
}
ObjectFactory::~ObjectFactory()
{
  delete _impl;
}

void ObjectFactory::ShowState()
{

}
